Character Creation aka The Dilemma

Character Creation aka The Dilemma – The confessions and complaints of David Golden

I have been trying to develop a new character and struggling mightily. The mental dilemma of creating a character has grown in leaps and bounds since we started the podcast. It’s funny, the idea that people will listen to us play and develop relationships with the characters adds an element of pressure that doesn’t normally exist for a person creating a character. How often have you created a character that you didn’t like only to disregard said character and tell your DM that you wanted to do something differently? Seems like I hear about people doing this more often than most DM’s would like; without an audience to hold you accountable you can change out characters easily.

As Mike’s campaign begins to come closer to the end we have all been forced to consider what we will do next and figuring out just what way to go next has been odd for me. I have a few things hashed out:

  1. I want to play a barbarian
  2. I want them to have a unique perspective not common with barbarians
  3. I still KIND OF want to just recycle Bronson “Brain” Bonebreaker
  4. I don’t want a character without depth (Barbarians feel so easy to ‘white wash’ for lack of a better term)

For as much shit as I have talked about multi-classing it almost feels like a necessary evil to give a barbarian more depth without having to creating an elaborate backstory or being forced to bulk up stats that feel almost useless for the class. I don’t know why I am so married to the class, I just have this desire to wreck shop when we are forced into combat. I have thought repeatedly that I might make this barbarian a bard (without adding any bard traits) just for the flair of singing, rapping, or playing an instrument. Although, at the time of writing this I have a new thought that might be a good direction to go. I will keep that idea a secret though.

The last real problem I have with playing a barbarian is that I am much more drawn to RP than I am to mechanics for combat. This could really shoot me in the foot when it comes time to battle a big-bad-baddy. I can see it now, Kyle, incensed with my lack of proper attacks goes full barbarian range and flips the table over with ease. He walks away from the room, and we goes years without hearing from him. We eventually find him buried under a perfectly organized pile of dice muttering about opportunity attacks, bonus actions, and armor class. Maybe I will schedule some time with Kyle to make sure that I hulk my character out appropriately. I guess this rant was just to share how I am thinking about this and just what I consider when I create a character. Below are some bullet points on what my guidelines are for backstory.

  • Age of the Character as it relates to strength, wisdom, and intelligence
  • Family tree for the character’s immediate family – Brothers, sisters, parents, and grand parents
  • Work – Did they work? What is their job? Who was their boss? – How does this effect their personality directly? Retail Support anger? Admin = Detail oriented? Library = smarts?
  • Triumph and Tragedy – At least one each related to either life or battle
  • Love – Married? Divorced? Widower? Lonely? Friendzone Forever?
  • Looks – What do they look like? How do their other experiences reflect in their attire or body mods?

A Murderous Update

The world of Murder Dice is now a bit more terrifying. We have a few updates and wanted to take a minute to tell you about a few things. First, we have a new logo! One of our very talented listeners, Gaylon Douglas (@galenkuro), worked closely with the Murder Dice crew to come up with an amazing design. If you haven’t seen it by now it is the D20 Mimic and it is the hottest logo on the planet. Please see below:


In honor of this awesome new logo dropping we have added some new loot to our store! We have a limited run of Murder Dice posters that are hand embellished and numbered. These are limited to a total of 20 posters and will sellout so don’t wait too long to get yourself one. In addition to the poster we have new stickers and a button pack that you can get for very reasonable prices. Please be sure to check out the store and grab something on your way out! Shirts with the new logo are forthcoming, we hope to have them very soon. Please be sure to hit us up and let us know what you think of the new logo and how you’re enjoying the show! We appreciate your support more than words can express, you are the reason we keep doing this! Thank you Murderers!



The Backstory of Oliver Hart

***Oliver Hart***

As a boy, Oliver Hart was known to many of his friends as Mikey. He was a creative mind and was always writing poetry. His parents supported his creative endeavors but as peasants they could not afford much and needed Oliver to help make money for the family. Oliver never found that he was especially good at any skilled trade but he was a charming boy who had a way with words. More often than not he could hustle his way into a few pieces of bronze without much work at all. By the time he was 13 everyone in town knew Oliver, and his hustle and charm weren’t working on the same people quite as well. Growing frustrated, Oliver decided to seek the advice of one of the village elders, a man named Chaka.

Chaka was impressed with the boy for having the mind to seek his advice and he decided to let him in on a little secret; Chaka was a warlock and possessed great powers that allowed him to travel the universe and obtain more wealth than Oliver could ever dream of. Oliver was skeptical but decided to see what Chaka could teach him. Chaka told Oliver about Rakim Allah (The Great Old One) and explained that he only became acquainted with Rakim Allah when he was on a spiritual journey and was greeted by an entity that offered him great power. He was transported between planes, into absolute infinity. There he would see in the distance an object shining brightly, almost glowing. After floating toward it for what felt like years his hand reached out and grabbed a necklace made of bone and hemp cord. When he put on the necklace he was returned to his physical body. From the moment he opened his eyes his brain was flooded with knowledge and he absorbed it all. Over the years he would learn how to use this knowledge in ways he could have never imagined and his connection to Rakim Allah grew until it was a flame inside of him the size of Gaia itself.

Chaka was old and he knew that his time on this plane was nearing an end. He never wanted to pass this gift on to anyone but he felt a connection to Oliver that he knew was more than familial. It was universal. Over the next 10 years he helped Oliver explore the universe through a series of spiritual journeys. He taught Oliver to fight and encouraged him to be prepared to defend himself and those around him at a moments notice. Oliver took to the spiritual side quickly but found he was not a great fighter. He earned several scars from his desire to improve; including one large scar that started at the top left of his forehead and worked its way diagonally to the right side of his jaw. Oliver knew that Chaka was nearing the end of his days and spent as much time as he could at the side of his spiritual adviser. With winter fast approaching it was clear that Chaka would not last another season and as sun set on the first day of winter, Chaka called to Oliver. Oliver took his seat next to Chaka but when he sat down Chaka’s physical body disappeared leaving behind a necklace made of bone and hemp cord. With tears in his eyes Oliver reached out and grabbed the necklace, in that instance he absorbed the power and knowledge of Chaka, along with the gifts bestowed to him from Rakim Allah.

Oliver decided his spiritual journey now required a physical one and began roaming the world. Being so young Oliver was still prone to scamming and hustling but he only did what he must to survive. He wasn’t sure where his travels would take him but he knew he wasn’t meant to stay in one place.